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Creative explorations in design, motion and 3D

Posts tagged Volumetric Light
Design for Production : Workflow GEO Explorations

Applying the theory of procedural systems from Lesson 1, I set out to create these geos with systems leveraging Voronoi Fracture and PY-PARAMETRICTOOLS. Each system is fed a source primitive and iterations can be generated simply by changing the subdivision level of the source geo or the mode of the matrix object, which is used as a point source for the Voronoi Fracture. It’s tempting to use tools like Trypogen and Topoformer for this, but I think that would be missing the point of the assignment.